Comics and Videogames From Hybrid Medialities to Transmedia Expansions

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Bibliographische Detailangaben
Beteiligte: Rauscher, Andreas (VerfasserIn), Stein, Daniel, Thon, Jan-Noël
Verfasserangabe: Andreas Rauscher is a Senior Lecturer in the Department of Media Studies at the University of Siegen...
veröffentlicht:
Taylor & Francis Ltd. 2021
Medientyp: Buch, E-Book

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Umfang: 264; 16 Illustrationen, Oxford; 156 x 234 x 15
ISBN: 9780367539016
Kollektion: PDA Print VUB
Inhaltsangabe

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. -- The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. -- Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

1. Introduction: Comics and videogames Part I: Hybrid medialities 2. Of Pac-Men and Star Raiders: Early mutual representations between comics and videogames (1981-1983) 3. Interfacing comics and games: A socio-affective multimodal approach 4. Game comics: Theory and design 5. Game-comics and comic-games: Against the concept of hybrids 6. Building stories: The interplay of comics and games in Chris Ware's works 7. Homestuck as a game: A webcomic between playful participation, digital technostalgia, and irritating inventory systems 8. Metal Gear Solid and its comic adaptations Part II: Transmedia expansions 9. Many Spider-Men are better than one: Referencing as narrative strategy 10. The not-so Fantastic Four franchise: A critical history of the comic, the films, and the Disney/Fox merger 11. The road to Arkham Asylum: Batman: Dark Tomorrow and transitional transmedia 12. When rules collide: Definitional strategies for superheroes across comic books and games 13. The manifestations of game characters in a media mix strategy 14. Creating Lara Croft: The meaning of the comic books for the Tomb Raider franchise 15. Beyond immersion: Gin Tama and palimpsestuous reception