Beteiligte: | |
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veröffentlicht: |
Springer International Publishing
2019
|
Medientyp: | Buch, E-Book |
Umfang: | 272; HC runder Rücken kaschiert; 160 x 241 x 21 |
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ISBN: |
9783030156152
|
Schlagwörter: | |
Kollektion: | PDA Print VUB |
Waiting for the Augmented Reality `Killer App¿: Pokémon GO 2016.- Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games.- The Concept of the Magic Circle and the Pokémon GO Phenomenon.- Mediation Theory Between Pokémon GO and the Everyday World.- Augmented Reality, Games and Art: Immersion and Flow.- Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO.- Long-Term Engagement in Mobile Location-Based Augmented Reality Games.- Playing Pokémon GO in a Public Park in Malaysia: A Survey and Analysis.- A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents.- Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions.- Get Gamified: Promoting Augmented Reality and Digital Game Technology in Education. |