Augmented Reality Games I Understanding the Pokémon GO Phenomenon

Gespeichert in:

Bibliographische Detailangaben
Beteiligte: Geroimenko, Vladimir (VerfasserIn)
veröffentlicht:
Springer International Publishing 2019
Medientyp: Buch, E-Book
weitere Informationen
Umfang: 272; HC runder Rücken kaschiert; 160 x 241 x 21
ISBN: 9783030156152
Schlagwörter:
Kollektion: PDA Print VUB
Inhaltsangabe
Waiting for the Augmented Reality `Killer App¿: Pokémon GO 2016.- Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games.- The Concept of the Magic Circle and the Pokémon GO Phenomenon.- Mediation Theory Between Pokémon GO and the Everyday World.- Augmented Reality, Games and Art: Immersion and Flow.- Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO.- Long-Term Engagement in Mobile Location-Based Augmented Reality Games.- Playing Pokémon GO in a Public Park in Malaysia: A Survey and Analysis.- A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents.- Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions.- Get Gamified: Promoting Augmented Reality and Digital Game Technology in Education.