Bibliographische Detailangaben
Beteiligte: Igarzábal, Federico Alvarez, Debus, Michael S., Maughan, Curtis L.
veröffentlicht: Bielefeld : transcript Verlag, 2020.
©2019.
Teil von: Bild und Bit. Studien Zur Digitalen Medienkultur Series
Medientyp: Buch, E-Book

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weitere Informationen
Umfang: 1 online resource (231 pages)
ISBN: 9783839450512
Ausgabe: 1st ed.
Sprache: Englisch
Teil von: Bild und Bit. Studien Zur Digitalen Medienkultur Series
Schlagwörter:
Print version:: Igarzábal, Federico Alvarez, Violence Perception Video Games, Bielefeld : transcript Verlag,c2020
Kollektion: E-Books adlr
Inhaltsangabe
Cover
Contents
Preface
Introduction
Reframing the Violence and Video Games Debate
Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary
Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames
The (American) Way of Experiencing Video Game Violence
Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT
The Playing Voyeur. Voyeurism and Affect in the Age of Video Games
The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games
Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games
Damage over Time. Structural Violence and Climate Change in Video Games
Perceiving Video Games
A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games
Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool
On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US
Depression and Digital Games. An Investigation of Existing Uses of Therapy Games
Perceived Behaviors of Personality-Driven
From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception
Survival Horror and Masochism. A Digression from the Modern Scopic Regime
Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces
Authors.