Bibliographische Detailangaben
Beteiligte: Cuddy, Luke
veröffentlicht:
Chicago, IL : Open Court, 2011.
©2011.
Teil von: Popular Culture and Philosophy
Medientyp: Buch, E-Book

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weitere Informationen
Umfang: 1 online resource (204 pages)
ISBN: 9780812697285
Ausgabe: 1st ed.
Sprache: Englisch
Teil von: Popular Culture and Philosophy
Schlagwörter:
Print version:: Cuddy, Luke, Halo and Philosophy, Chicago, IL : Open Court,c2011
Kollektion: E-Books adlr
Inhaltsangabe

Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence? How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti

and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

Intro
Title Page
Dedication
UNSC Briefing
Acknowledgements
Eliminate Hostile Anti-Intellectual Units
Easy . . . er
1 - Who Is Master Chief?
The Same but Different
Making It Personal
A Psyche Connection
Mastering the Chief
2 - Master Chief and the Meaning of Life
The Spartan Warrior
What Did They Die For?
The Anti-Hero
The Myth of Sisyphus
The Stoic Warrior
3 - Why Plato Wants You to Play Halo
Context of Platonic Ethics in Halo: Education
Plato on the Attack
Halo as Mimesis
All bad? No
Ironic Killtacular
What about the Violence?
Guardian Training
4 - Does Cortana Dream of Electric Sheep?
I Was Gonna Shoot My Way Out. Mix Things Up a Little
The Right Man in the Wrong Place Can Make All the Difference
This War Has Enough Dead Heroes
Politics . . . How Tiresome
Just Dust and Echoes
Normal
5 - The Initiatory Journey to Legendary Play
I Was Once Wrong about Halo . . .
The Real Halo Begins in Heroic Mode
Learning and Unlearning
Halo as a Game Design Lesson
My Only Two Weapons
My Two Unforgettable Moments
Uncertainty, the Dark Side of Learning
6 - Halo and Music
Cracks Begin to Appear . . .
The Incompatibility of Music and Interactivity
Music According to Whom?
Music the Halo Way
A Musical Soundscape
Sound, Music, and Vision
7 - Personal Identity in Blood Gulch
Welcome to Blood Gulch. Meet the Red Team
Thought Experiments in Philosophy
AIs and Personal Identity in RvB
Project Freelancer
Where Parfit Went Wrong
8 - Enlightenment through Halo's Possible Worlds
Possible Worlds
Fuck This Game!
Upaya and the Parable of the Burning House
The Parable of the Burning Halo
Master Chief as Bodhisattva: More Buddhism
Immersion, Anger, and Compassion.
Halo as a Catalyst for a Buddhism Videogame?
Heroic
9 - Apocalypse Halo
God the Programmer
The Halo Mythos
Havoc on the Earth
Apocalyptic Themes in Halo
Master Chief the Messiah
Judgment of the Players
Otherworldly Mediators
Otherworldly Journeys
The End Times
False Identity
Apocalyptic Angst
Videogame Apocalypses and Secularism
10 - The Plasma Grenade Is the New Razor Blade
Nerdrage and Me
Pull The Pin. You Know You Want To
Remember Me?
No One Knows Who Threw that Nade
My Avatar and Me
Who? Me?
11 - Playing with Fantasies in the Spartan (Sub)Consciousness
Playing with the Future
When the Screen Stares Back
Does the Covenant Have a Personality?
There Is No "I" in Halo
The Challenge to (Dis)connect
12 - What's Wrong with Camping?
Equivocation
Camping and Strategy
Camping, Context, and Evaluation
Spawn Camping
Covering Values
ResPwn
Turnabout's Fair Play
Legendary
13 - Sandbox Confrontations
Knight Errant + Walking Death-mobile = Master Chief
Silence of Master Chief
Master Chief's Weapons
A Less Idealized Soldier for a More Desperate Time
Absolute War and Total War
Rookie and Chief
Silence of the Rookie
14 - What Would Foucault Think about Speed Runs, Jeep Jumps, and Zombie?
Aesthetic Self-Fashioning
Expansive Gameplay
Expansive Gameplay as Metaphor
Expansive Gameplay as Practice of Freedom
Expansive Gameplay as Simulation
15 - Would Cortana Pass the Turing Test?
What Is Artificial Intelligence?
Can Machines Think?
Believable Intelligence
Just because It Acts Intelligent, Doesn't Mean It Is
The Seagull Test
Machines Don't Have Our Background
Innovations in Storytelling
Introducing a New World
Death in Games
Mind Control
Would Cortana Pass the Turing Test?.
UNSC Debriefing
UNSC Personnel
Index
Copyright Page.