Beteiligte: | |
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veröffentlicht: |
Chicago, IL :
Open Court,
2011.
©2011. |
Teil von: |
Popular Culture and Philosophy |
Medientyp: | Buch, E-Book |
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Umfang: | 1 online resource (204 pages) |
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ISBN: |
9780812697285
|
Ausgabe: | 1st ed. |
Sprache: | Englisch |
Teil von: |
Popular Culture and Philosophy |
Schlagwörter: | |
Print version:: | Cuddy, Luke, Halo and Philosophy, Chicago, IL : Open Court,c2011 |
Kollektion: | E-Books adlr |
Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence? How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim. |
Intro Title Page Dedication UNSC Briefing Acknowledgements Eliminate Hostile Anti-Intellectual Units Easy . . . er 1 - Who Is Master Chief? The Same but Different Making It Personal A Psyche Connection Mastering the Chief 2 - Master Chief and the Meaning of Life The Spartan Warrior What Did They Die For? The Anti-Hero The Myth of Sisyphus The Stoic Warrior 3 - Why Plato Wants You to Play Halo Context of Platonic Ethics in Halo: Education Plato on the Attack Halo as Mimesis All bad? No Ironic Killtacular What about the Violence? Guardian Training 4 - Does Cortana Dream of Electric Sheep? I Was Gonna Shoot My Way Out. Mix Things Up a Little The Right Man in the Wrong Place Can Make All the Difference This War Has Enough Dead Heroes Politics . . . How Tiresome Just Dust and Echoes Normal 5 - The Initiatory Journey to Legendary Play I Was Once Wrong about Halo . . . The Real Halo Begins in Heroic Mode Learning and Unlearning Halo as a Game Design Lesson My Only Two Weapons My Two Unforgettable Moments Uncertainty, the Dark Side of Learning 6 - Halo and Music Cracks Begin to Appear . . . The Incompatibility of Music and Interactivity Music According to Whom? Music the Halo Way A Musical Soundscape Sound, Music, and Vision 7 - Personal Identity in Blood Gulch Welcome to Blood Gulch. Meet the Red Team Thought Experiments in Philosophy AIs and Personal Identity in RvB Project Freelancer Where Parfit Went Wrong 8 - Enlightenment through Halo's Possible Worlds Possible Worlds Fuck This Game! Upaya and the Parable of the Burning House The Parable of the Burning Halo Master Chief as Bodhisattva: More Buddhism Immersion, Anger, and Compassion. Halo as a Catalyst for a Buddhism Videogame? Heroic 9 - Apocalypse Halo God the Programmer The Halo Mythos Havoc on the Earth Apocalyptic Themes in Halo Master Chief the Messiah Judgment of the Players Otherworldly Mediators Otherworldly Journeys The End Times False Identity Apocalyptic Angst Videogame Apocalypses and Secularism 10 - The Plasma Grenade Is the New Razor Blade Nerdrage and Me Pull The Pin. You Know You Want To Remember Me? No One Knows Who Threw that Nade My Avatar and Me Who? Me? 11 - Playing with Fantasies in the Spartan (Sub)Consciousness Playing with the Future When the Screen Stares Back Does the Covenant Have a Personality? There Is No "I" in Halo The Challenge to (Dis)connect 12 - What's Wrong with Camping? Equivocation Camping and Strategy Camping, Context, and Evaluation Spawn Camping Covering Values ResPwn Turnabout's Fair Play Legendary 13 - Sandbox Confrontations Knight Errant + Walking Death-mobile = Master Chief Silence of Master Chief Master Chief's Weapons A Less Idealized Soldier for a More Desperate Time Absolute War and Total War Rookie and Chief Silence of the Rookie 14 - What Would Foucault Think about Speed Runs, Jeep Jumps, and Zombie? Aesthetic Self-Fashioning Expansive Gameplay Expansive Gameplay as Metaphor Expansive Gameplay as Practice of Freedom Expansive Gameplay as Simulation 15 - Would Cortana Pass the Turing Test? What Is Artificial Intelligence? Can Machines Think? Believable Intelligence Just because It Acts Intelligent, Doesn't Mean It Is The Seagull Test Machines Don't Have Our Background Innovations in Storytelling Introducing a New World Death in Games Mind Control Would Cortana Pass the Turing Test?. UNSC Debriefing UNSC Personnel Index Copyright Page. |