Modeling inference of mental states : As simple as possible, as complex as necessary As simple as possible, as complex as necessary

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Bibliographische Detailangaben
Beteiligte: Meijering, Ben, Taatgen, Niels A., van Rijn, Hedderik, Verbrugge, Rineke
In: Interaction Studies, 15, 2014, 3, S. 455-477
veröffentlicht:
John Benjamins Publishing Company
Medientyp: Artikel, E-Artikel

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Umfang: 455-477
ISSN: 1572-0373
1572-0381
DOI: 10.1075/is.15.3.05mei
veröffentlicht in: Interaction Studies
Sprache: Englisch
Schlagwörter:
Kollektion: John Benjamins Publishing Company (CrossRef)
Inhaltsangabe

<jats:p>Behavior oftentimes allows for many possible interpretations in terms of mental states, such as goals, beliefs, desires, and intentions. Reasoning about the relation between behavior and mental states is therefore considered to be an effortful process. We argue that people use simple strategies to deal with high cognitive demands of mental state inference. To test this hypothesis, we developed a computational cognitive model, which was able to simulate previous empirical findings: In two-player games, people apply simple strategies at first. They only start revising their strategies when these do not pay off. The model could simulate these findings by recursively attributing its own problem solving skills to the other player, thus increasing the complexity of its own inferences. The model was validated by means of a comparison with findings from a developmental study in which the children demonstrated similar strategic developments.</jats:p>