Guitar Hero or Zero? : Fantasy, Self-Esteem, and Deficient Self-Regulation in Rhythm-Based Music Vid... Fantasy, Self-Esteem, and Deficient Self-Regulation in Rhythm-Based Music Video Games

Gespeichert in:

Bibliographische Detailangaben
Beteiligte: Davies, John J., Hemingway, Timothy J.
In: Journal of Media Psychology, 26, 2014, 4, S. 189-201
veröffentlicht:
Hogrefe Publishing Group
Medientyp: Artikel, E-Artikel

Nicht angemeldet

weitere Informationen
Umfang: 189-201
ISSN: 1864-1105
2151-2388
DOI: 10.1027/1864-1105/a000125
veröffentlicht in: Journal of Media Psychology
Sprache: Englisch
Schlagwörter:
Kollektion: Hogrefe Publishing Group (CrossRef)
Inhaltsangabe

<jats:p> Motivations for, and outcomes of, playing rhythm-based music video games have had little direct study. The current research showed that fantasy-seeking motivations combined with self-esteem to create either unregulated game play habits or an incentive to play a musical instrument in real life. We obtained measures from adult players of rhythm-based music video games (N = 421), regarding their gaming habits, fantasy-seeking motivations, and self-esteem. Regression analyses showed that the interaction of low self-esteem with high fantasy-seeking motivation predicted unregulated game play. Self-esteem was negatively related to habitual and solitary game play. Fantasy-seeking motivations positively predicted a player’s desire to learn or play a musical instrument in real life. These results suggest that fantasy-seeking motivations reflect escapism under certain conditions and a desire to develop game-related skills in real life under other conditions. We discuss potential educational benefits of fantasy seeking and the implications for theory and scholarship regarding video game motivations. </jats:p>