Bibliographische Detailangaben
Beteiligte: Chung, Sungwon, Sparks, Johnny V.
In: Communication Research, 43, 2016, 4, S. 518-541
veröffentlicht:
SAGE Publications
Medientyp: Artikel, E-Artikel

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weitere Informationen
Umfang: 518-541
ISSN: 0093-6502
1552-3810
DOI: 10.1177/0093650214566623
veröffentlicht in: Communication Research
Sprache: Englisch
Schlagwörter:
Kollektion: SAGE Publications (CrossRef)
Inhaltsangabe

<jats:p> An experiment, guided by the Limited Capacity Model of Motivated Mediated Message Processing (LC4MP), manipulated players’ motivational activation states during play of a custom-built first-person shooter video game and examined memory of billboard advertisements embedded in the game’s peripheral content. In line with the LC4MP, a memory sensitivity test demonstrated that encoding of peripheral billboard advertisements was greatest during moderate-medium aversive activation and worst with moderate-high aversive activation. However, storage, measured using cued recall, was greater with moderate-medium appetitive activation when compared with other motivational states. The findings extend understandings of motivated cognitive processing of secondary advertising information in video game contexts. </jats:p>