Bibliographische Detailangaben
Beteiligte: Daouadji Amina, Kinane, Fatima, Bendella
In: Simulation & Gaming, 49, 2018, 4, S. 423-440
veröffentlicht:
SAGE Publications
Medientyp: Artikel, E-Artikel

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weitere Informationen
Umfang: 423-440
ISSN: 1046-8781
1552-826X
DOI: 10.1177/1046878118773891
veröffentlicht in: Simulation & Gaming
Sprache: Englisch
Schlagwörter:
Kollektion: SAGE Publications (CrossRef)
Inhaltsangabe

<jats:p> Background and Aim. This work aims to realize a serious game called “Medius” based on criteria of decision support to present a new mean of communication between the tutor and the autistic child in the form of a playful serious game, and in a purely educational frame. Two methods of communication and learning are involved in Medius: Picture Exchange Communication System “PECS” and Applied Behavior Analysis “ABA” to guarantee an effective apprenticeship for autistic children without taking into account their types of autism. This game is retroactive and will be adapted according to the individual levels of each player. </jats:p><jats:p> Result. Thanks to the obtained information we were able to know the preferences, the habits and the characters of the autistic children involved in the experiment. </jats:p><jats:p> Conclusion. This work is very useful for a targeted apprenticeship and personalized to each player ( autistic child) and also represents a mean of communication between the tutor and the autistic child seen the difficulty of the exchanges of the information and the communication which reign in the world of the children affected by the pervasive developmental disorders “PDD”. </jats:p>