Beteiligte: | |
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In: | Simulation & Gaming, 50, 2019, 3, S. 377-392 |
veröffentlicht: |
SAGE Publications
|
Medientyp: | Artikel, E-Artikel |
Umfang: | 377-392 |
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ISSN: |
1046-8781
1552-826X |
DOI: | 10.1177/1046878119848133 |
veröffentlicht in: | Simulation & Gaming |
Sprache: | Englisch |
Schlagwörter: | |
Kollektion: | SAGE Publications (CrossRef) |
<jats:p> Background. This article analyses whether an experimental policy-simulation might help political scientists in making predictions about prospective situations. Within the presented simulation-game, two groups of randomly assigned participants discussed the same issues but had different demographic structures. The ways in which their discussions transpired and results of the negotiation might provide a glimpse at how decisions might be made by societies in the future. </jats:p><jats:p> Purpose. This article presents this special simulation-game. Furthermore, it seeks to discuss whether policy-simulations can be designed as experiments, whether there is a benefit, and for whom. </jats:p><jats:p> Method. This study is based on both qualitative and quantitative data. The partici-pants in the simulation-game have been questioned in a pretest and in two post-tests. Furthermore, six pre- and post-interviews were conducted with involved experts. </jats:p><jats:p> Results. The results show that the simulation-game can provide some ideas about the future, if perhaps not necessarily a wholly accurate image of the future. Observing experts and the participants gained some knowledge about how future generations might work together and where potential conflicts might be. </jats:p><jats:p> Conclusion. Policy-simulations can be designed as experiments and might help to provide a glimpse into future, but designing such simulation-games is even more com-plex than designing simulationgames for a solely educational use. </jats:p> |