Bibliographische Detailangaben
Beteiligte: Anderson, Sky LaRell
In: Convergence: The International Journal of Research into New Media Technologies, 25, 2019, 1, S. 77-94
veröffentlicht:
SAGE Publications
Medientyp: Artikel, E-Artikel

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weitere Informationen
Umfang: 77-94
ISSN: 1354-8565
1748-7382
DOI: 10.1177/1354856518807403
veröffentlicht in: Convergence: The International Journal of Research into New Media Technologies
Sprache: Englisch
Schlagwörter:
Kollektion: SAGE Publications (CrossRef)
Inhaltsangabe

<jats:p> Unlike traditional games that anchor players to a controller in a designated gaming space, mobile games invite haptic interfaces wherein players may touch, hold, play, move, sit, and otherwise reconfigure their bodies through various spaces and times. I call this characteristic mobile gaming’s corporeal agency, and while mobile games include many limitations to player agency, the increased freedom of bodies to traverse time and space merits discussion and analysis. This study focuses on interviews conducted with mobile game players, and those interviews reveal that mobile games invite behaviors conducive to a corporeal agency that break away from traditional conceptions of gaming time and space. I argue that mobile gaming bodies demonstrate a more fluid relationship with touch, space, time, and physicality than traditional forms of gaming, allowing players to move their fingers, hands, and bodies through time and space while performing the corporeal task of gaming. The analysis consists of sections dedicated to three primary elements of mobile gaming’s corporeal agency: physicality, temporality, and spatiality. </jats:p>