Beteiligte: | , , , , |
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In: | New Media & Society, 17, 2015, 9, S. 1399-1417 |
veröffentlicht: |
SAGE Publications
|
Medientyp: | Artikel, E-Artikel |
Umfang: | 1399-1417 |
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ISSN: |
1461-4448
1461-7315 |
DOI: | 10.1177/1461444814525753 |
veröffentlicht in: | New Media & Society |
Sprache: | Englisch |
Schlagwörter: | |
Kollektion: | SAGE Publications (CrossRef) |
<jats:p>This study examined the relationships between video game play motivations identified by Yee (2006), social capital (measured by social trust and neighborliness), political participation, and civic engagement. Results of a survey of 465 college students in the United States showed that the Social motivation for video game play was positively associated with neighborliness. A factor consisting of Discovery/Role-playing/Customization, subcomponents of the Immersion motivation, was positively associated with civic engagement. Also, two marginally significant associations were found: a positive one between the Achievement motivation and civic engagement, and a negative one between Escapism, a subcomponent of the Immersion motivation, and trust. Implications were discussed.</jats:p> |