Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–av...

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Bibliographische Detailangaben
Titel: Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships;
Beteiligte: Banks, Jaime, Bowman, Nicholas David
In: New Media & Society, 18, 2016, 7, S. 1257-1276
veröffentlicht:
SAGE Publications
Medientyp: Artikel, E-Artikel

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Umfang: 1257-1276
ISSN: 1461-4448
1461-7315
DOI: 10.1177/1461444814554898
veröffentlicht in: New Media & Society
Sprache: Englisch
Schlagwörter:
Kollektion: SAGE Publications (CrossRef)
Inhaltsangabe

<jats:p> As principal links between players and many gameworlds, avatars are of central importance in understanding human behavior and communication in play. In particular, the connection between player and avatar is understood as influencing a range of cognitive, affective, and behavioral play phenomena. Divergent approaches examine this connection from both parasocial (one-way, non-dialectical) and social (two-way, dialectical) perspectives. This study examined how player–avatar connections may be better understood by integrating an existing parasocial approach (character attachment [CA]) with a social approach (player–avatar relationships [PARs]). A quantitative linguistic analysis of massively multiplayer online game (MMO) player interviews revealed statistically robust associations among language patterns, dimensions of CA, and PAR types. Validating and extending prior research, findings highlight the importance of self-differentiation and anthropomorphization in suspending disbelief so that the avatar may be taken as a fully social agent. </jats:p>