Women’s experiences with general and sexual harassment in online video games: Rumination, organizati...

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Bibliographische Detailangaben
Titel: Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies;
Beteiligte: Fox, Jesse, Tang, Wai Yen
In: New Media & Society, 19, 2017, 8, S. 1290-1307
veröffentlicht:
SAGE Publications
Medientyp: Artikel, E-Artikel

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Umfang: 1290-1307
ISSN: 1461-4448
1461-7315
DOI: 10.1177/1461444816635778
veröffentlicht in: New Media & Society
Sprache: Englisch
Schlagwörter:
Kollektion: SAGE Publications (CrossRef)
Inhaltsangabe

<jats:p> Online video games can be a toxic environment for women. A survey assessed women’s ( N = 293) experiences with general harassment and sexual harassment in online video games, including frequency of harassment, rumination about the harassment, perceptions of organizational responsiveness (i.e. efforts the gaming company made to address harassment), and withdrawal from the game. Women reported coping strategies to mitigate harassment, including gender bending or gender neutralization through screen name or avatar choice, avoiding communication with other players, and seeking help or social support inside and outside the game. Both general and sexual harassment predict women’s withdrawal from online games. Sexual harassment, but not general harassment, leads to rumination and subsequent withdrawal. The path from sexual harassment to withdrawal was also mediated by organizational responsiveness, indicating the video game industry plays a key role in whether women continue to participate after harassment occurs. </jats:p>