Bibliographische Detailangaben
Beteiligte: Skalski, Paul, Tamborini, Ron, Shelton, Ashleigh, Buncher, Michael, Lindmark, Pete
In: New Media & Society, 13, 2011, 2, S. 224-242
veröffentlicht:
SAGE Publications
Medientyp: Artikel, E-Artikel

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Umfang: 224-242
ISSN: 1461-4448
1461-7315
DOI: 10.1177/1461444810370949
veröffentlicht in: New Media & Society
Sprache: Englisch
Schlagwörter:
Kollektion: SAGE Publications (CrossRef)
Inhaltsangabe

<jats:p> This investigation examines how video game interactivity can affect presence and game enjoyment. Interactivity in the form of natural mapping has been advocated as a possible contributor to presence experiences, yet few studies to date have investigated this potential. The present work formulates a preliminary typology of natural mapping and addresses how several types of mapping impact the experience of a video game, with the expectation that more natural mapping leads to increased spatial presence affecting enjoyment. Two studies were conducted. In the first study, 48 participants played a golfing video game using one of two controller types (Nintendo Wiimote or gamepad). In the second, 78 participants played a driving video game using an even more natural controller (steering wheel) or one of three other controller types. Participants then completed measures of perceived naturalness, presence, and enjoyment. Results of both studies were generally consistent with expectations. </jats:p>