Bibliographische Detailangaben
Beteiligte: Guins, Raiford
In: Journal of Visual Culture, 3, 2004, 2, S. 195-211
veröffentlicht:
SAGE Publications
Medientyp: Artikel, E-Artikel

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weitere Informationen
Umfang: 195-211
ISSN: 1470-4129
1741-2994
DOI: 10.1177/1470412904044799
veröffentlicht in: Journal of Visual Culture
Sprache: Englisch
Schlagwörter:
Kollektion: SAGE Publications (CrossRef)
Inhaltsangabe

<jats:p> Running through the maze of video game history, this article considers the relationship between geographies of game play, routine images of game play in popular culture, and the frequently obscured diversity of video game culture. Geographies of game play foreground the materiality of video games - that is, as an object in specific historical locations that have changed over time. This includes the often overlooked and transitory spaces occupied by threshold games. Displacing the centrality of arcades, the home, and the content of video games, enables a corrective scrutiny of the ephemera of video game culture and its potential to expand the cultural memory of minoritarian subjectivity’s relation to digital media; it accounts for who played, and how playing in different spaces bears on an understanding of games’ place in televisual space. </jats:p>