Bibliographische Detailangaben
Beteiligte: Sicart, Miguel
In: Mobile Media & Communication, 5, 2017, 1, S. 30-33
veröffentlicht:
SAGE Publications
Medientyp: Artikel, E-Artikel

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weitere Informationen
Umfang: 30-33
ISSN: 2050-1579
2050-1587
DOI: 10.1177/2050157916677863
veröffentlicht in: Mobile Media & Communication
Sprache: Englisch
Schlagwörter:
Kollektion: SAGE Publications (CrossRef)
Inhaltsangabe

<jats:p> This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, &amp; Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces. </jats:p>