Beteiligte: | |
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In: | Mobile Media & Communication, 1, 2013, 2, S. 248-262 |
veröffentlicht: |
SAGE Publications
|
Medientyp: | Artikel, E-Artikel |
Umfang: | 248-262 |
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ISSN: |
2050-1579
2050-1587 |
DOI: | 10.1177/2050157912474811 |
veröffentlicht in: | Mobile Media & Communication |
Sprache: | Englisch |
Schlagwörter: | |
Kollektion: | SAGE Publications (CrossRef) |
<jats:p> Location-based mobile games (LBMGs) are games that people play while moving through physical spaces. Research has shown that they can impact individuals’ experience of their surrounding space and their mobility decisions. Extending that research, this article looks at the gaming elements of the location-based social network (LBSN) Foursquare, analyzing how Foursquare’s gaming elements can impact people’s mobility decisions. Through an analysis of qualitative interviews, the goal of this study is to draw from the concepts of hybrid space, spatial legibility, and gamification to show how Foursquare’s gaming elements can add a playful layer to physical spaces and discuss the impacts of the application designers’ goal of turning “life into a game.” </jats:p> |