Bibliographische Detailangaben
Beteiligte: Ahamer, Gilbert
In: International Journal of Web-Based Learning and Teaching Technologies, 8, 2013, 2, S. 19-57
veröffentlicht:
IGI Global
Medientyp: Artikel, E-Artikel

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Umfang: 19-57
ISSN: 1548-1093
1548-1107
DOI: 10.4018/jwltt.2013040102
veröffentlicht in: International Journal of Web-Based Learning and Teaching Technologies
Sprache: Ndonga
Schlagwörter:
Kollektion: IGI Global (CrossRef)
Inhaltsangabe

<p>This paper provides a concept and a notation for optimizing the design of social processes in gaming and learning for individuals, groups of individuals and society as a whole. Traditional approaches to the mapping and designing of the emerging social dynamics in a joyful, social education setting have fallen short of producing desirable results due to the lack of joint consideration of social processes occurring in several dimensions and their intrinsic interconnectedness. This paper suggests writing down gaming procedures by means of musical score. Such a mapping strategy allows for heuristic analysis of the social dynamics occurring at the following four levels: logical information conveyed (S), team building (A), debate &amp; discourse (T), and integration with others’ experience (B). This paper then concludes by identifying a dynamic structure of learning frameworks that may be capable of delivering an optimal learning effect for both individual and collective learning endeavors.</p>