Beteiligte: | |
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In: | Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 9, 2015, 3 |
veröffentlicht: |
Masaryk University Press
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Medientyp: | Artikel, E-Artikel |
ISSN: |
1802-7962
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DOI: | 10.5817/cp2015-3-4 |
veröffentlicht in: | Cyberpsychology: Journal of Psychosocial Research on Cyberspace |
Sprache: | Unbestimmt |
Schlagwörter: | |
Kollektion: | Masaryk University Press (CrossRef) |
<jats:p>The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to review contemporary techniques to design for them in the aim of devising a model that brings current disparate parts of the game design process together. Emotions sit at the heart of a game player’s level of engagement. They are evoked across many of the components that facilitate gameplay including the interface, the player’s avatar, non-player characters and narrative. Understanding the role of emotion in creating truly immersive and believable environments is critical for game designers. After discussing a taxonomy of emotion, this paper will present a systematic literature review of designing for emotion in computer games. Following this, a conceptual framework for affective design is offered as a guide for the future of computer game design.</jats:p> |