Bibliographische Detailangaben
Beteiligte: De Byl, Penny
In: Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 9, 2015, 3
veröffentlicht:
Masaryk University Press
Medientyp: Artikel, E-Artikel

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weitere Informationen
ISSN: 1802-7962
DOI: 10.5817/cp2015-3-4
veröffentlicht in: Cyberpsychology: Journal of Psychosocial Research on Cyberspace
Sprache: Unbestimmt
Schlagwörter:
Kollektion: Masaryk University Press (CrossRef)
Inhaltsangabe

<jats:p>The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to review contemporary techniques to design for them in the aim of devising a model that brings current disparate parts of the game design process together. Emotions sit at the heart of a game player’s level of engagement. They are evoked across many of the components that facilitate gameplay including the interface, the player’s avatar, non-player characters and narrative. Understanding the role of emotion in creating truly immersive and believable environments is critical for game designers. After discussing a taxonomy of emotion, this paper will present a systematic literature review of designing for emotion in computer games. Following this, a conceptual framework for affective design is offered as a guide for the future of computer game design.</jats:p>