Beteiligte: | , |
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In: | Technical Communication, 51, 2004, 4, S. 477-488 |
veröffentlicht: |
Society for Technical Communication
|
Medientyp: | Artikel, E-Artikel |
Umfang: | 477-488 |
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ISSN: |
0049-3155
1938-369X |
veröffentlicht in: | Technical Communication |
Sprache: | Englisch |
Schlagwörter: | |
Kollektion: | sid-55-col-jstoras14 JSTOR Arts & Sciences XIV Archive |
<p>♦ Focuses on blending, the most challenging and potentially effective form of game localization ♦ Asserts that technical and professional communicators should learn more about blending, digital game localization, and their place within this burgeoning industry</p> |