Bibliographische Detailangaben
Beteiligte: Fuchs, Mathias (HerausgeberIn)
veröffentlicht:
Lüneburg meson press 2015
Teil von: Interaktive, elektronische Medien
Medientyp: unbekanntes Format

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Beschreibung: Veröffentlichungsversion
begutachtet (peer reviewed)
Umfang: 111 S.
DOI: https://doi.org/10.14619/012
ISBN: 9783957960764
Sprache: Englisch
Teil von: Interaktive, elektronische Medien
Schlagwörter:
Kollektion: SSOAR Social Science Open Access Repository
Inhaltsangabe

The early days when digital games were new, harmless, and a niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, "Diversity of Play" provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments.