Vandenbosch, L.(2017). Sexualized Video Game Avatars and Self-Objectification in Adolescents: The Role of Gender Congruency and Activation Frequency. Media Psychology, 20(2), 221-239. doi:10.1080/15213269.2016.1142380
MLA CitationVandenbosch, Laura. "Sexualized Video Game Avatars and Self-Objectification in Adolescents: The Role of Gender Congruency and Activation Frequency". Media Psychology, 20.2 ( 2017 ): 221-239.
Remember to check citations for accuracy before including them in your work.