Beteiligte: | |
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In: | Convergence: The International Journal of Research into New Media Technologies, 5, 1999, 3, S. 83-104 |
veröffentlicht: |
SAGE Publications
|
Medientyp: | Artikel, E-Artikel |
Umfang: | 83-104 |
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ISSN: |
1354-8565
1748-7382 |
DOI: | 10.1177/135485659900500307 |
veröffentlicht in: | Convergence: The International Journal of Research into New Media Technologies |
Sprache: | Englisch |
Schlagwörter: | |
Kollektion: | SAGE Publications (CrossRef) |
<jats:p> In this paper I present a general outline of those parts of Gregory Bateson's work which appear relevant to building a questioning framework for appropriate analysis of interface design. A grounding in his fundamental philosophy is given first as a means to set the stage and become familiar with his approach to perceiving the environments in which we find ourselves. This is followed by a review of his theory of types of learning which shows how individuals gain knowledge through various levels of corrective strategies. From this body of Bateson's theory I draw forth a set of heuristics appropriate for critical analysis of interface design. Finally I use these heuristics on a particular case study to illicit both the strengths and weaknesses of the interface involved and those of the heuristics themselves. </jats:p> |