Bibliographische Detailangaben
Beteiligte: Bowman, Nicholas D., Tamborini, Ron
In: New Media & Society, 14, 2012, 8, S. 1339-1357
veröffentlicht:
SAGE Publications
Medientyp: Artikel, E-Artikel

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weitere Informationen
Umfang: 1339-1357
ISSN: 1461-7315
1461-4448
DOI: 10.1177/1461444812450426
veröffentlicht in: New Media & Society
Sprache: Englisch
Schlagwörter:
Kollektion: SAGE Publications (CrossRef)
Inhaltsangabe

<jats:p> It is argued that computer game play has great potential to intervene in noxious mood states because it is a more demanding task than consuming other forms of media. From mood management theory, this increased intervention potential should make computer games particularly adept mood repair agents. To test this assertion, a study was conducted that varied levels of task demand (our operationalization of intervention potential) in a computer game to examine mood repair for bored and stressed individuals. Results show that increasing the amount of control an individual has over a mediated environment significantly increases that medium’s intervention potential. This increase in intervention potential results in an enhanced ability to relieve boredom and stress, but too much task demand is detrimental to mood repair. </jats:p>