Authors and Corporations: | |
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In: | Mobile Media & Communication, 5, 2017, 1, p. 30-33 |
published: |
SAGE Publications
|
Media Type: | Article, E-Article |
Physical Description: | 30-33 |
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ISSN: |
2050-1579
2050-1587 |
DOI: | 10.1177/2050157916677863 |
published in: | Mobile Media & Communication |
Language: | English |
Subjects: | |
Collection: | SAGE Publications (CrossRef) |
<jats:p> This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, & Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces. </jats:p> |