Reality has always been augmented: Play and the promises of Pokémon GO

Saved in:

Bibliographic Details
Authors and Corporations: Sicart, Miguel
In: Mobile Media & Communication, 5, 2017, 1, p. 30-33
published:
SAGE Publications
Media Type: Article, E-Article

Not logged in

further information
Physical Description: 30-33
ISSN: 2050-1579
2050-1587
DOI: 10.1177/2050157916677863
published in: Mobile Media & Communication
Language: English
Subjects:
Collection: SAGE Publications (CrossRef)
Table of Contents

<jats:p> This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, &amp; Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces. </jats:p>