Turning life into a game: Foursquare, gamification, and personal mobility

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Bibliographic Details
Authors and Corporations: Frith, Jordan
In: Mobile Media & Communication, 1, 2013, 2, p. 248-262
published:
SAGE Publications
Media Type: Article, E-Article

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further information
Physical Description: 248-262
ISSN: 2050-1579
2050-1587
DOI: 10.1177/2050157912474811
published in: Mobile Media & Communication
Language: English
Subjects:
Collection: SAGE Publications (CrossRef)
Table of Contents

<jats:p> Location-based mobile games (LBMGs) are games that people play while moving through physical spaces. Research has shown that they can impact individuals’ experience of their surrounding space and their mobility decisions. Extending that research, this article looks at the gaming elements of the location-based social network (LBSN) Foursquare, analyzing how Foursquare’s gaming elements can impact people’s mobility decisions. Through an analysis of qualitative interviews, the goal of this study is to draw from the concepts of hybrid space, spatial legibility, and gamification to show how Foursquare’s gaming elements can add a playful layer to physical spaces and discuss the impacts of the application designers’ goal of turning “life into a game.” </jats:p>