Intersections of Fandom in the Age of Interactive Media : eSports Fandom as a Predictor of Tradition...
eSports Fandom as a Predictor of Traditional Sport Fandom

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Bibliographic Details
Title: Intersections of Fandom in the Age of Interactive Media : eSports Fandom as a Predictor of Traditional Sport Fandom; eSports Fandom as a Predictor of Traditional Sport Fandom
Authors and Corporations: Brown, Kenon A., Billings, Andrew C., Murphy, Breann, Puesan, Luis
In: Communication & Sport, 6, 2018, 4, p. 418-435
published:
SAGE Publications
Media Type: Article, E-Article

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further information
Physical Description: 418-435
ISSN: 2167-4795
2167-4809
DOI: 10.1177/2167479517727286
published in: Communication & Sport
Language: English
Subjects:
Collection: SAGE Publications (CrossRef)
Table of Contents

<jats:p> This study focuses on comparing the uses sought and gratifications obtained when consuming media related to eSports and traditional sports; in doing so, relevant areas of overlap and distinction are ascertained. In all, more than 1,300 American eSports participants were queried as to their interest in both eSports and traditional sports fan/followership. Results revealed that eSports participants sought out media for both eSports and traditional sports for similar motivations, specifically social sport, fanship, and Schwabism. However, it is the magnitude of the motives that truly set eSports fans apart, with participants showing far more dedication and desire to engage with eSport content than in any other realm of the traditional sporting arena. </jats:p>