Authors and Corporations: | , , |
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In: | Communication & Sport, 8, 2020, 2, p. 236-261 |
published: |
SAGE Publications
|
Media Type: | Article, E-Article |
Physical Description: | 236-261 |
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ISSN: |
2167-4795
2167-4809 |
DOI: | 10.1177/2167479519830359 |
published in: | Communication & Sport |
Language: | English |
Subjects: | |
Collection: | SAGE Publications (CrossRef) |
<jats:p> To explain the wide attraction to sports, self-esteem impacts of a live American college football game were investigated; testing hypotheses were derived from mood-as-information, social identity, and sociometer frameworks along with previous research on sports and self-esteem. A three-wave field study measured mood, group affiliation, and self-esteem among 174 students at two different universities, immediately before and on 2 consecutive days after the football teams of these universities played in a much anticipated game. Both self-esteem and mood were affected 2 days after the game; however, fans of the winning team showed increased self-esteem (with no related mood improvement) while fans of the defeated team showed decreases in mood (with no related self-esteem deflation). Both the game outcome and the social viewing context influenced self-esteem. Impacts on self-esteem were mediated by both mood and group affiliation changes. </jats:p> |