Localization of Digital Games: The Process of Blending for the Global Games Market

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Bibliographic Details
Authors and Corporations: THAYER, ALEXANDER, KOLKO, BETH E.
In: Technical Communication, 51, 2004, 4, p. 477-488
published:
Society for Technical Communication
Media Type: Article, E-Article

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further information
Physical Description: 477-488
ISSN: 0049-3155
1938-369X
published in: Technical Communication
Language: English
Subjects:
Collection: sid-55-col-jstoras14
JSTOR Arts & Sciences XIV Archive
Table of Contents

<p>♦ Focuses on blending, the most challenging and potentially effective form of game localization ♦ Asserts that technical and professional communicators should learn more about blending, digital game localization, and their place within this burgeoning industry</p>