Driesmans, K.(2017). Sexualized Video Game Avatars and Self-Objectification in Adolescents: The Role of Gender Congruency and Activation Frequency. Media psychology, 20(2),
MLA CitationDriesmans, Karolien. "Sexualized Video Game Avatars and Self-Objectification in Adolescents: The Role of Gender Congruency and Activation Frequency". Media Psychology, 20.2 ( 2017 )
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