Hands on, mobiles on
the use of a digital narrative as a scaffolding remedy in a classical science centre

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Bibliographische Detailangaben
Beteiligte: Kahr-Højland, Anne (VerfasserIn)
veröffentlicht: Aarhus Society of Media Researchers in Denmark 2011
Teil von: , Erschienen in: MedieKultur, volume 27 / 2011, number 50, pp. 66 - 83. [ISSN: 1901-9726]
Medientyp: Artikel, E-Artikel

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Beschreibung: freier Zugang
Umfang: 18 p.
Sprache: Englisch
Teil von: , Erschienen in: MedieKultur, volume 27 / 2011, number 50, pp. 66 - 83. [ISSN: 1901-9726]
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Inhaltsangabe

"This article examines an educational design experiment which aimed to support young people’s involvement and reflection in the exhibition at a Danish science centre. The experiment consisted in the examination of the design and implementation of a mobile phone facilitated narrative, which was planned as a so-called scaffolding remedy in the hands-on based exhibition. The digital narrative, called EGO-TRAP, was developed using Design-Based Research as the overall methodological framework. The study of students’ interactions in the exhibition suggests, among other things, that because of its quality as a digital narrative, EGO-TRAP scaffolds pleasurable engagement and counteracts the tendency of 'random button pressing' that often occurs in classical science centre exhibitions. In this connection, the mobile phone plays an essential role due to the fact that it, as the favoured media by the young students, offers an experience which they describe as both personal and flexible." [Information des Anbieters]

Introduction; EGO-TRAP - a mobile facilitated narrative; Two-way dialogue between visitor and science centre; EGO-TRAP as an ecucational design experiment; The classical science centre; From hands on to minds on; The intention of using two narrative layers in EGO-TRAP; Mediated learning and scaffolding; The mobile phone as a material and immaterial tool at one and the same time; The narrative as a remedy of scaffolding; Flow; Social learning processes; The benefits of using the mobile phone; Empirical studies regarding EGO-TRAP; Data analysis; Insights gained from the study of EGO-TRAP; The potential of digital narratives as remedies for scaffolding within science centres