Gregersen, A. (2011). Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming. Aarhus.
ISBD CitationGenre, technology and embodied interaction : The evolution of digital game genres and motion gaming . — Aarhus2011. — 16 p
MLA CitationGregersen, Andreas. Genre, Technology and Embodied Interaction: The Evolution of Digital Game Genres and Motion Gaming.Aarhus, 2011.
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